I’m currently DM’ing a Curse of Strahd campaign for some friends. These posts will act as a journal of their progression, challenges, and victories. Read the whole series of posts here. The journey began with three adventurers, sitting in The Raging Lion in the City of … Continue reading[DnD] Curse of Strahd 01 – Intro and Death House
Compound gear ratios are hard to calculate…
Updated (but not resolved) 04 Feb 2017 Dear Google. You are waging an automated war on developers, and unaware you are hurting yourself. If you’ve spent more than 5 minutes on this site, or know me, you’d know that I developed the first dice rolling app for … Continue readingGoogle’s War On Developers
It’s time to move on from my trusty Nikon Coolpix P900 camera – it served me well, but it’s limitations are starting to limit me (no RAW, limited aperture sizing, overtly sensitive sensor, inability to use remote triggers, etc). The Nikon D7200 will be my new … Continue readingHardware Upgrade
After hearing Xisumavoid mention in a Hermitcraft episode about having a command block set up so that only one player on the server needs to sleep (as compared to all players by default), I decided to make one myself. I didn’t look at Xisuma’s tutorial … Continue readingMinecraft Command Block – Only One Player Needs to Sleep to Skip the Night
Compiling Unreal Engine needs more grunt than Crysis on Maximum Graphics.
It’s been a while since I posted here, but I published my first Play Store app. And support for it has been higher than anticipated. If you’ve already purchased it, thank you kindly for your support Alternatively, you may find the free (though reduced features) … Continue readingHedra – Dice Roller for Android and Android Wear
This small java program will take an OBJ file, and convert it into a vertex Array and UV Array, ready to be used with OpenGL ES. It’s very raw, user un-friendly, and is hardcoded to limit at 100 vertices. But works for me, so feel free … Continue readingJava: OBJ to OpenGL ES Vertex Array Buffer
Screenshot of my latest foray into Android Development. Can’t do anything by a half measure, full OpenGL ES (non library) development.